A Guide to WinSPWW2 mechanics

Space-time

WinSPWW2 is a turn-based game, where two players move all their units in alternating turns. The map is divided into hexagonal cells, or hexes for brevity. The width of each hex, that is the distnace between its opposing sides, is 50 meters. A player turn corresponds to one minute of real time. For example, a unit capable of doing 30 mph can travel at most 16 hexes within a turn.

Terrain

Each hex represents a single type of terrain. The parameters of the hex under cursor are disaplayed at the top of screen in the form:

BE/OH/(CE) density type modifiers

They are:

BE (base elevation):
The elevation of the area above a common “zero” reference. Each unit of height corresponds to an elevation of about 24 inches or 0.6 meters. The height of a hex is displayed as a triple of integer values, in this order:

OH (obstacle height):
height of the “obstacle” in the hex (e.g. grass, trees, building),

CE (combined elevation):
combined elevation, which is the the sum of the previous two values. It represents the elevation of the obstacle (if any) above zero level.

density:
The visual density of the obstacle in the hex. It denotes how much, or rather how little, one can see through that obstacle.

type:
Type of terrain, e.g.: Clear, Trees, Road, Rocks.

Modifiers:
An optional list of modifers with additional information about the terrain.

Visibility is calculated assuming each unit is located at the center of a hex and has a height and eye level of three elevation units.

A hex breaks LOS if its base elevation exceeds the base elevation of the observer’s location by more than three. A hex interferes with a unit’s line of sight (LOS) if its combined elevation exceeds the base elevation of the hex with the unit by more than three. LOS is broken at the point where the combined density of all interfering hexes exceeds 30. That is, the eye level of the observer is always considered to be three units.

Units

Infantry

Vehicles

Artillery