All pages related to 'programming'
- Rust reverses research ruin
- word2vec, Tensorflow and Vector Counts
- Transsiberian Slitscan
- Node and Mongo
- Spotting Seals in Sonar with A.I.
- Blocking Big Battery Booms! (with bootloaders)
- Go-lang and CMake
- British Library Tweet-o-meter
- Fortran, CUDA and Fluid Dynamics
- A 3D Game engine in 24 days
- How to PhD, probably.
- Get in the sea Arduino!
- Another Another Place. My NOVA 2025 Demo.
- Visualising the PyTorch Compute Graph for Bug Fixing
- My 68k Inside Demoparty Entry
- The Gamemaker's Toolkit GameJam 2020
- My approach to the passing of Elizabeth II
- PXLjs WebGL Engine first version
- Protein Loops in Tensorflow - A.I Bio Part 2
- A Mosaic of snaffled images
- Shutr, my own flickr replacement - Part 1
- Making your terminals a bit nicer
- How Leaky is your Country?
- Twitter meets SVM and Deep Learning
- Denied
- The Flickr diaspora, website bloat and what is important.
- The Equatorie
- Graphics Engine Part 2 - breaking it down
- Sequence classification and labelling for protein loops
- Modernising the Amiga at Forty
- Microscopes meet Artificial Intelligence
- R2kS - A Novel Measure for Comparing Gene Expression Based on Ranked Gene Lists
- Graphics Engine Part 3 - Contracts, Textures and Depth
- An A.I. Christmas Message
- Electronic Patient Report Forms for EMFCamp 2016
- Writing a electron microscopy python plugin for ChimeraX
- Assembly on the ZX Spectrum - Part 1
- FPGA Demo for Revision 2022
- Setup for the Scarab miniSpartan3 FPGA
- Metaballs on the Arty FPGA
- Making a computer game from scratch
- Rust, Python and Fish
- Profiling Python programs promptly
- Learning how to AI and Biology at the same time - Part 1
- Assembly on the ZX Spectrum - Part 2 - Field-FX Demo at EMFCamp
- Generating Statistics in A.I. and Science
- A Vulkan and Rust 3D Engine - Part 1
- Using PyTorch to find the orientation of a torus
- A modern take on the plague doctor mask.
- Attempting to modify e-coli with CRISPR in my bathroom
- Programming an Android Zotero Client - Part 1
- Debugging neural networks
- Running BirdNet 24/7 in a different way.
- Keeping track of a load of Molerats
- My First Demoscene production
- MongoDB Fun with Cinder