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  <entry xml:base="http://relvokcor.xyz/~JWärn">
    <title>Changes since 2016-01-28T14:26:17</title>
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    <content type="html">&lt;title&gt;Johannes W&amp;Atilde;&amp;curren;rn&amp;#39;s relvokcor.xyz page&lt;/title&gt;&lt;style&gt;
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&lt;/style&gt;&lt;h1&gt;~ this is Johannes W&amp;Atilde;&amp;curren;rn&amp;#39;s relvokcor.xyz page ~&lt;/h1&gt;&lt;body onload="init();"&gt;&lt;h1&gt;~ this is Johannes W&amp;Atilde;&amp;curren;rn&amp;#39;s relvokcor.xyz page ~&lt;/h1&gt;  this is a game I made some time ago use the arrow keys to play there is a win state; no excuses! &lt;/body&gt;</content>
    <author>
      <name>JWärn@relvokcor.xyz</name>
    </author>
    <id>ac6e0a69-7a33-3b76-9088-f5b3e2a3274e</id>
    <published>2016-01-28T14:26:17Z</published>
    <updated>2016-01-28T14:26:17Z</updated>
  </entry>
  <entry xml:base="http://relvokcor.xyz/~JWärn">
    <title>Changes since 2015-02-13T04:39:26</title>
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    <content type="html">&lt;a href="&amp;eth;&amp;#159;&amp;#146;&amp;copy;&amp;eth;&amp;#159;&amp;#144;&amp;shy;&amp;eth;&amp;#159;&amp;#144;&amp;cent;&amp;eth;&amp;#159;&amp;#152;&amp;#128;&amp;eth;&amp;#159;&amp;#144;&amp;#157;@johanneswarn.com" id="email-address"&gt;&amp;eth;&amp;#159;&amp;#146;&amp;copy;&amp;eth;&amp;#159;&amp;#144;&amp;shy;&amp;eth;&amp;#159;&amp;#144;&amp;cent;&amp;eth;&amp;#159;&amp;#152;&amp;#128;&amp;eth;&amp;#159;&amp;#144;&amp;#157;@johanneswarn.com&lt;/a&gt;&lt;hr /&gt;&lt;a href="#2015-02-05"&gt;True e-mail&lt;/a&gt;&lt;p&gt;Mail sent to [anything]@johanneswarn.com is set to redirect to my in use mail address. Nothing special. It does however also mean that email sent to &lt;span id="emojail"&gt;&amp;eth;&amp;#159;&amp;#146;&amp;copy;&amp;eth;&amp;#159;&amp;#144;&amp;shy;&amp;eth;&amp;#159;&amp;#144;&amp;cent;&amp;eth;&amp;#159;&amp;#152;&amp;#128;&amp;eth;&amp;#159;&amp;#144;&amp;#157;&lt;/span&gt;, or any other combination of emoji, @johanneswarn.com is redirected to me. &amp;eth;&amp;#159;&amp;#142;&amp;#137;&amp;eth;&amp;#159;&amp;#142;&amp;#137;&amp;eth;&amp;#159;&amp;#142;&amp;#137;&lt;span id="emojail"&gt;&amp;eth;&amp;#159;&amp;#146;&amp;copy;&amp;eth;&amp;#159;&amp;#144;&amp;shy;&amp;eth;&amp;#159;&amp;#144;&amp;cent;&amp;eth;&amp;#159;&amp;#152;&amp;#128;&amp;eth;&amp;#159;&amp;#144;&amp;#157;&lt;/span&gt;&lt;p&gt;Mail sent to [anything]@johanneswarn.com is set to redirect to my in use mail address. Nothing special. It does however also mean that email sent to &lt;span id="emojail"&gt;&amp;eth;&amp;#159;&amp;#146;&amp;copy;&amp;eth;&amp;#159;&amp;#144;&amp;shy;&amp;eth;&amp;#159;&amp;#144;&amp;cent;&amp;eth;&amp;#159;&amp;#152;&amp;#128;&amp;eth;&amp;#159;&amp;#144;&amp;#157;&lt;/span&gt;, or any other combination of emoji, @johanneswarn.com is redirected to me. &amp;eth;&amp;#159;&amp;#142;&amp;#137;&amp;eth;&amp;#159;&amp;#142;&amp;#137;&amp;eth;&amp;#159;&amp;#142;&amp;#137;&lt;p&gt;Apple&amp;acirc;&amp;#128;&amp;#153;s mail apps aren&amp;acirc;&amp;#128;&amp;#153;t too happy though: &amp;acirc;&amp;#128;&amp;#156;&amp;eth;&amp;#159;&amp;#145;&amp;#133;@johanneswarn.com&amp;acirc;&amp;#128;&amp;#157; does not appear to be a valid email address. Verify the address and try again.&lt;script&gt;
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    <author>
      <name>JWärn@relvokcor.xyz</name>
    </author>
    <id>f84fc6f2-85cb-3537-b8d4-fbe2c2e05009</id>
    <published>2015-02-13T04:39:26Z</published>
    <updated>2015-02-13T04:39:26Z</updated>
  </entry>
  <entry xml:base="http://relvokcor.xyz/~JWärn">
    <title>Changes since 2014-12-23T19:46:42</title>
    <link rel="alternate" href="http://relvokcor.xyz/~JWärn" type="text/html"/>
    <content type="html">&lt;a href="#2014-12-20"&gt;December 20, 2014&lt;/a&gt;&lt;p&gt;I&amp;acirc;&amp;#128;&amp;#153;ve had a small Threes clone codenamed &amp;acirc;&amp;#128;&amp;#156;Squared&amp;acirc;&amp;#128;&amp;#157; on my hard-drive for a while. Think Threes with colours instead of numbers, and combined tiles remain the same rather than doubling their number.&lt;p&gt;It started as a HTML5 prototype: no animation, horrible colours, arrows to move. Just enough for me to evaluate if I liked it or not. I did. Still it was a Threes clone, and it didn&amp;acirc;&amp;#128;&amp;#153;t quite feel right.&lt;p&gt;A month later I started a iOS version, didn&amp;acirc;&amp;#128;&amp;#153;t come much further than starting it.&lt;p&gt;Months later I made a proper iOS version: nice enough animations, good colours, swipe controls. Then I left it to sit on my hard-drive. Showed it to some friends a family. My grandmother called and told me my sister had shown it to her and that she wanted me to send it to her&amp;Acirc;&amp;sup1;; a friend is determined to beat my highscore of 1125.&lt;p&gt;Two days ago I decided: fuck my angst. Added a life meter with accompanying in-app purchase, leaderboards, and some first-time instructions. Yesterday I took some screenshots and submitted it to the app-store. &amp;acirc;&amp;#128;&amp;#156;Squared: A Cleaning Simulator&amp;acirc;&amp;#128;&amp;#157; is no waiting for review.&lt;p&gt;&amp;Acirc;&amp;sup1;: Forgot my computer when visiting, and beta-distribution felt a bit too complicated.</content>
    <author>
      <name>JWärn@relvokcor.xyz</name>
    </author>
    <id>46fc30d4-df3f-3d5a-9ee4-bfb8d760cbb4</id>
    <published>2014-12-23T19:46:42Z</published>
    <updated>2014-12-23T19:46:42Z</updated>
  </entry>
  <entry xml:base="http://relvokcor.xyz/~JWärn">
    <title>Changes since 2014-12-09T04:02:17</title>
    <link rel="alternate" href="http://relvokcor.xyz/~JWärn" type="text/html"/>
    <content type="html">&lt;a href="#2014-12-8"&gt;December 8, 2014&lt;/a&gt;&lt;p&gt;My December games are all written using SpriteKit, Apple&amp;acirc;&amp;#128;&amp;#153;s 2D game framework. First thing I do is cmd+shift+N to create a new project, and then I select the SpriteKit template. Problem is, it isn&amp;acirc;&amp;#128;&amp;#153;t right for me &amp;acirc;&amp;#128;&amp;#147; there is a bit of cruft. First thing I do, every time, is remove the cruft. Same way, everytime.&lt;p&gt;I really should do my own template.</content>
    <author>
      <name>JWärn@relvokcor.xyz</name>
    </author>
    <id>fa2f44bf-b88c-3af6-93dc-d8c5f197d33c</id>
    <published>2014-12-09T04:02:17Z</published>
    <updated>2014-12-09T04:02:17Z</updated>
  </entry>
  <entry xml:base="http://relvokcor.xyz/~JWärn">
    <title>Changes since 2014-12-06T00:21:56</title>
    <link rel="alternate" href="http://relvokcor.xyz/~JWärn" type="text/html"/>
    <content type="html">&lt;a href="#2014-12-4"&gt;December 4, 2014&lt;/a&gt;&lt;p&gt;The main idea for the &lt;a href="https://github.com/JohannesWarn/December-Games/tree/master/RPG"&gt;RPG&lt;/a&gt; was to try and do a touch button, swipe up to item in menu, release interaction. In context: touch &amp;acirc;&amp;#128;&amp;#156;attacks&amp;acirc;&amp;#128;&amp;#157;, swipe up to the kick row, release. Or: touch &amp;acirc;&amp;#128;&amp;#156;items&amp;acirc;&amp;#128;&amp;#157;, swipe up to the potion row, release.&lt;a href="https://github.com/JohannesWarn/December-Games/tree/master/RPG"&gt;RPG&lt;/a&gt;&lt;p&gt;The main idea for the &lt;a href="https://github.com/JohannesWarn/December-Games/tree/master/RPG"&gt;RPG&lt;/a&gt; was to try and do a touch button, swipe up to item in menu, release interaction. In context: touch &amp;acirc;&amp;#128;&amp;#156;attacks&amp;acirc;&amp;#128;&amp;#157;, swipe up to the kick row, release. Or: touch &amp;acirc;&amp;#128;&amp;#156;items&amp;acirc;&amp;#128;&amp;#157;, swipe up to the potion row, release.&lt;p&gt;Didn&amp;acirc;&amp;#128;&amp;#153;t manage to get that working, and the battle system is nothing special. Still this kind of RPG battle system is rather addictive.</content>
    <author>
      <name>JWärn@relvokcor.xyz</name>
    </author>
    <id>acb6e2da-9803-319e-ab5e-3957b508c7ed</id>
    <published>2014-12-06T00:21:56Z</published>
    <updated>2014-12-06T00:21:56Z</updated>
  </entry>
  <entry xml:base="http://relvokcor.xyz/~JWärn">
    <title>Changes since 2014-12-04T04:27:49</title>
    <link rel="alternate" href="http://relvokcor.xyz/~JWärn" type="text/html"/>
    <content type="html">&lt;a href="#2014-12-3"&gt;December 3, 2014&lt;/a&gt;&lt;p&gt;December third ended with a rather non-game game. Wanted to have a walking square. I finnaly have a walking square, but it isn&amp;acirc;&amp;#128;&amp;#153;t very nice. Oh well.&lt;p&gt;Still want to play around with tilt controls. Want to try doing camera tricks to give the player an idea of where they&amp;acirc;&amp;#128;&amp;#153;re tilting (and a deadzone to removing noisy small movements and giving the player a safespot). &lt;p&gt;(I forgot to put the link to &lt;a href="https://github.com/JohannesWarn/December-Games"&gt;the GitHub page for my December games&lt;/a&gt;. It&amp;acirc;&amp;#128;&amp;#153;s there now.)&lt;a href="https://github.com/JohannesWarn/December-Games"&gt;the GitHub page for my December games&lt;/a&gt;&lt;p&gt;(I forgot to put the link to &lt;a href="https://github.com/JohannesWarn/December-Games"&gt;the GitHub page for my December games&lt;/a&gt;. It&amp;acirc;&amp;#128;&amp;#153;s there now.)&lt;hr /&gt;&lt;p&gt;Got this stupid idea to make to make a game for every day of December. So far so good. They&amp;acirc;&amp;#128;&amp;#153;ll probably all be iOS games, exploring control-mechanics. If you have a developer account feel free to &lt;a href="https://github.com/JohannesWarn/December-Games"&gt;download the projects&lt;/a&gt;, build and try them out; if you don&amp;acirc;&amp;#128;&amp;#153;t and for some reason really want to try them out &amp;acirc;&amp;#128;&amp;#147; send me an email.&lt;a href="https://github.com/JohannesWarn/December-Games"&gt;download the projects&lt;/a&gt;&lt;p&gt;Got this stupid idea to make to make a game for every day of December. So far so good. They&amp;acirc;&amp;#128;&amp;#153;ll probably all be iOS games, exploring control-mechanics. If you have a developer account feel free to &lt;a href="https://github.com/JohannesWarn/December-Games"&gt;download the projects&lt;/a&gt;, build and try them out; if you don&amp;acirc;&amp;#128;&amp;#153;t and for some reason really want to try them out &amp;acirc;&amp;#128;&amp;#147; send me an email.</content>
    <author>
      <name>JWärn@relvokcor.xyz</name>
    </author>
    <id>21446df2-6e9f-3758-8e52-11b2d0a7a4ea</id>
    <published>2014-12-04T04:27:49Z</published>
    <updated>2014-12-04T04:27:49Z</updated>
  </entry>
  <entry xml:base="http://relvokcor.xyz/~JWärn">
    <title>Changes since 2014-12-03T15:28:39</title>
    <link rel="alternate" href="http://relvokcor.xyz/~JWärn" type="text/html"/>
    <content type="html">&lt;a href="#2014-12-2"&gt;December 2, 2014&lt;/a&gt;&lt;p&gt;Got this stupid idea to make to make a game for every day of December. So far so good. They&amp;acirc;&amp;#128;&amp;#153;ll probably all be iOS games, exploring control-mechanics. If you have a developer account feel free to download the projects, build and try them out; if you don&amp;acirc;&amp;#128;&amp;#153;t and for some reason really want to try them out &amp;acirc;&amp;#128;&amp;#147; send me an email.&lt;p&gt;Yesterday became a Tetris Attack clone, and today a space shooter. Both are &lt;em&gt;very&lt;/em&gt; rough around the edges, but the controls feel pretty solid.&lt;em&gt;very&lt;/em&gt;&lt;p&gt;Yesterday became a Tetris Attack clone, and today a space shooter. Both are &lt;em&gt;very&lt;/em&gt; rough around the edges, but the controls feel pretty solid.</content>
    <author>
      <name>JWärn@relvokcor.xyz</name>
    </author>
    <id>9188032f-7311-3d43-8cf3-b41f7e60042c</id>
    <published>2014-12-03T15:28:39Z</published>
    <updated>2014-12-03T15:28:39Z</updated>
  </entry>
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