Overview

This is an extended war report for the war 48605 between Monarch Vanguard and INSANITY X. Data is presented from the side of INSANITY X. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Loss
Total hits done: 4335
War hits: 2679
Non war hits: 1656
Total respect earned: 31934.27
Members contributed: 82/89


Rewards for your faction:

Name Amount Price
Melee Cache 2 273.12 M
Medium Arms Cache 4 779.62 M
Armor Cache 3 894.28 M
Small Arms Cache 4 502.9 M

Earnings from caches: 2.45 B
Total earnings: 2.45 B1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
IMEZI 3.55
Huwmungus 3.44
plomlol 3.39
l3luntrauma 3.11
Peter 2.79
Top 5 by War hits
Name War_Hits
Huwmungus 149
plomlol 122
Peter 121
Superly 107
LadyVendetta 106
Top 5 by Non War hits
Name Non_War_Hits
tanweer_50 85
Haughty 77
Yakoi 72
l3luntrauma 70
MicroKat 68
Top 5 by Total hits
Name Total_Hits
IMEZI 154
Huwmungus 149
plomlol 147
l3luntrauma 135
Peter 121
Top 5 by Assists
Name Assists
plomlol 20
Superly 18
Woodzy 18
Shelkad 16
Peaches 16

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
Info-Broker 1283 31
Info-Broker 1281 25
Info-Broker 1280 40
Info-Broker 1278 23
Info-Broker 1277 29
Info-Broker 1276 45
Info-Broker 1275 33
Info-Broker 1269 57
LemeTheThird 1267 47
Info-Broker 442 43
Jinjardi 152 17
Chromehomie 150 33
WaterWytch 63 13
## [1] "No enemy chain saves found!"

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 31934.27
Total respect lost: 9096.52
Net respect change: 22837.752
Average respect earned per attack: 6.36

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 21155.22
Total score lost: 35558.671
Median net score per member: -144.982

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
Proxy 0.99
Chapstick 0.97
Peaches 0.97
JimmyHearse 0.97
LemeTheThird 0.90
irieee 0.85
KillJohnDoe 0.85
LadyJane 0.85
Gaal 0.83
BeetleCape 0.83
AaronAA 0.74
Joesteel 0.72
Grandbitzky 0.72
KatieWalker 0.67
Crystal34543 0.62
Yar_Evets 0.60
SirrusTV 0.53
Adadda 0.53
Jet1337 0.48
CA_Bulldog 0.44
9INE 0.42
Killua27 0.39
Vin5ang 0.37
DezireS 0.32
Schnitz386 0.32
Correr 0.28
VORTEX1703 0.28
Mr-Nasty 0.28
ganvague68 0.25
DCupDanger 0.23
TheRealCrash 0.18
D_Dobbo 0.14
Cxssidy 0.14
FeruccioCapp 0.12
PaulMIKL 0.05
SimonBicks 0.02
skippymagnifcen 0.02
kalynn 0.02
Jx_Lion 0.00
JohnnyFlow 0.00
Vinnie-Ruffalo 0.00
FreddyFlodeskum 0.00
Fuct 0.00
MrGallardo 0.00
frhudusky 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 270
Xanax costs: 231.22 M
Total Refills used: 99
Refill costs: 78.4 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 52
Booster costs: 736.7 M
Total Cans used: 212
Can costs: 457.75 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.61

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Post-War Debrief

1) Overall Faction Performance

Roster utilization was broad, but combat conversion was uneven.

  • Total roster: 89 members
  • Members recording activity: 78 / 89 (87.6%)
  • Members recording at least one War_Hit: 69 / 89 (77.5%)
  • Total War_Hits: 2,679

The faction had strong participation coverage, but a meaningful portion of the roster failed to translate activity, drug use, or enemy contact into war progress. Twenty members recorded zero War_Hits, including several with substantial hospital time, outgoing energy waste, or activity.

The war effort was driven by a relatively small core. The top-volume hitters—Huwmungus (149), plomlol (122), Peter (121), Superly (107), LadyVendetta (106), Info-Broker (103), MiiLKY (101), and IMEZI (100)—produced a very large share of the faction’s 2,679 War_Hits.

Score and energy efficiency

The roster contains a limited number of major positive score contributors, but these gains were offset by a wide base of negative Net_Score results. The most damaging score losses were often paired with high E_Wasted and low or zero War_Hits, indicating poor engagement selection rather than merely being outmatched.

The faction’s best volume contributors generally showed acceptable-to-good energy conversion:

  • Huwmungus: 149 War_Hits for only 125 E_Wasted; outstanding conversion.
  • MiiLKY: 101 War_Hits, 250 E_Wasted, and +862.33 Net_Score.
  • Peter: 121 War_Hits and +871.93 Net_Score, though at a higher cost of 450 E_Wasted.
  • LadyVendetta: 106 War_Hits, +593.45 Net_Score, and only 325 E_Wasted.
  • IMEZI: 100 War_Hits, +603.32 Net_Score, with heavy overall engagement and strong coordination.

However, substantial energy was burned without equivalent score or hit production by a number of members. This is the primary collective efficiency issue.


2) Team Issues & Strategic Bottlenecks

A. Too many zero-hit or low-hit members absorbed losses

Twenty members delivered no War_Hits. Some may have had defensive or support roles, but several also generated substantial negative score and/or E_Wasted.

Examples:

  • Fuct: 0 War_Hits, 911.90 E_Wasted, -911.90 Net_Score
  • FreddyFlodeskum: 0 War_Hits, 960.81 E_Wasted, -960.81 Net_Score
  • D_Dobbo: 0 War_Hits, 780.64 E_Wasted, -780.64 Net_Score
  • JohnnyFlow: 0 War_Hits, 741.02 E_Wasted, -741.02 Net_Score
  • TheRealCrash: 8 War_Hits, 805.57 E_Wasted, -773.22 Net_Score
  • SimonBicks: 1 War_Hit, 771.40 E_Wasted, -767.52 Net_Score

This pattern indicates target-selection failures, repeated unsuccessful attacks, or members continuing to engage after demonstrating unfavorable matchups.

B. Poor activity-to-impact conversion in portions of the roster

Several members were active for meaningful periods but did not produce proportionate War_Hits:

  • LadyJane: 13.64 activity hours, 0 War_Hits
  • Moonlightenng: 7.41 hours, 0 War_Hits
  • Schnitz386: 9.45 hours, 0 War_Hits
  • Jx_Lion: 3.48 hours, 0 War_Hits despite 23 cans and 2 boosters
  • tanweer_50: 6.67 hours, only 7 War_Hits
  • Serkitt: 5.67 hours, only 4 War_Hits

High activity alone is not a contribution. Members need assigned targets, clearer chain timing, and a disengagement rule after failed attempts.

C. Hospital burden was concentrated among low-impact members

High Hospital figures are especially damaging when paired with low output. Major examples include:

  • frhudusky: 127 Hospital, 0 War_Hits
  • DezireS: 125 Hospital, 14 War_Hits, -977.99 Net_Score
  • FreddyFlodeskum: 120 Hospital, 0 War_Hits
  • TheRealCrash: 108 Hospital, 8 War_Hits
  • skippymagnifcen: 103 Hospital, 1 War_Hit
  • irieee: 95 Hospital, 16 War_Hits
  • ganvague68: 81 Hospital, 11 War_Hits

The faction needs stronger protection and better target discipline for lower-strength members. Repeatedly exposing weak attackers to unfavorable targets created downtime and score leakage.

D. Mugging was not widespread, but should be eliminated

Mugging was relatively limited, which is positive. Still, any Mugged result is strategically inferior to a Leave or Hospitalize result in a war context.

Repeat or notable cases:

  • GLACK: 2 Mugs
  • Jinjardi: 2 Mugs
  • KnackeredLad: 1 Mug
  • SFCHunt25: 1 Mug

This is not the main reason for the faction’s inefficiency, but it is an easily corrected tactical issue.

E. Losses were concentrated among some high-volume attackers

High-volume play naturally creates some losses, but repeated losses should trigger target reassignment:

  • Peter: 15 Lost
  • Utzp: 13 Lost
  • plomlol: 11 Lost
  • Togdish: 10 Lost
  • MiiLKY: 8 Lost
  • IMEZI: 8 Lost
  • Superly: 8 Lost
  • Vin5ang: 8 Lost

For Peter, plomlol, and IMEZI, their total contribution justified continued pressure. For others, loss patterns should be reviewed against target difficulty and chain instructions.


3) Individual Highlights — Great Performers

Elite war contributors

Member Key Performance Indicators Assessment
Huwmungus 149 War_Hits, 33 Assists, +726.55 Net_Score, 125 E_Wasted, 2,400 E_Stolen, 20 Retaliates Best pure war-efficiency performer. Highest hit count, exceptional defensive value, and excellent retaliation response.
Peter 121 War_Hits, 41 Cans, +871.93 Net_Score, 2.46 FairFight Highest Net_Score on the roster and the largest consumable investment. Despite 15 losses, his output was decisive.
MiiLKY 101 War_Hits, 25 Cans, +862.33 Net_Score, 2.61 FairFight, 10 Retaliates Excellent combination of score, efficiency, investment, and high-quality hits. FairFight was above the 2.5 benchmark.
IMEZI 100 War_Hits, 11 Assists, 8 Boosters, 17 Cans, +603.32 Net_Score, 3.55 Contribution, 20 Retaliates High-investment, high-volume anchor. Strong retaliation response and one of the highest overall contribution figures.
LadyVendetta 106 War_Hits, 13 Assists, +593.45 Net_Score, 16 Retaliates Consistent, high-volume contributor with positive score efficiency and strong responsiveness.
plomlol 122 War_Hits, 20 Assists, 19.44 activity hours, +264.12 Net_Score Major operational workhorse. Conversion was not elite due to 11 losses and 450 E_Wasted, but the volume was essential.
Info-Broker 103 War_Hits, 9 Assists, 27.91 activity hours, +392.49 Net_Score Exceptional output for a level 15 member. Very strong activity-to-impact conversion despite a lower FairFight value.
Superly 107 War_Hits, 18 Assists, +270.03 Net_Score Significant hit volume and team coordination. FairFight of 1.77 suggests target efficiency can improve, but total output was valuable.

High-efficiency and support standouts

  • ElderKirkus: 64 War_Hits, 2.67 FairFight, +157.48 Net_Score, and zero losses. One of the cleanest efficient attack profiles.
  • Koldar: 66 War_Hits, zero E_Stolen, only 164.25 E_Wasted, and +227.83 Net_Score. Strong low-cost positive contributor.
  • WaterWytch: 95 War_Hits, 10 Assists, 13 Retaliates, +345.80 Net_Score. Strong all-around contributor.
  • Chromehomie: 94 War_Hits, 7 Assists, +309.13 Net_Score, and only 393.79 E_Wasted. Reliable positive production.
  • Lucky_Pablo: 52 War_Hits, 7 Assists, 10 Retaliates, and +305.23 Net_Score. Excellent impact relative to volume.
  • Togdish: 62 War_Hits, +245.44 Net_Score, 7 Retaliates. Positive despite a high 10-loss count.
  • MicroKat: 41 War_Hits, 68 Non-War_Hits, 10 Retaliates, +147.30 Net_Score, and 2.51 FairFight. Good quality and useful operational activity.
  • Yar_Evets: 26 War_Hits, +125.71 Net_Score, 2.34 FairFight. Highly positive low-level contribution.
  • 1Levi: 35 War_Hits, 6 Assists, +47.50 Net_Score, 2.42 FairFight. Solid contribution at level 20.

Defensive resilience

Huwmungus was the clearest defensive standout with 2,400 E_Stolen, meaning the enemy repeatedly spent energy unsuccessfully against him. This is a major hidden contribution. Other useful defensive profiles include:

  • LadyVendetta: 525 E_Stolen
  • MiiLKY: 375 E_Stolen
  • Peter: 350 E_Stolen
  • IMEZI: 300 E_Stolen
  • Superly: 375 E_Stolen
  • Togdish: 375 E_Stolen

4) Individual Highlights — Underperformers

Major points drains and inefficient energy use

Member Key Negative Indicators Assessment
Killua27 -1,007.33 Net_Score, 1,150.45 E_Wasted, only 17 War_Hits Largest score drain. Extremely poor energy return; should have stopped attacking unfavorable targets much earlier.
DezireS -977.99 Net_Score, 1,109.60 E_Wasted, 125 Hospital, 14 War_Hits High exposure and heavy energy loss for very limited war return.
FreddyFlodeskum 0 War_Hits, -960.81 Net_Score, 960.81 E_Wasted, 120 Hospital No offensive war output while generating severe energy and score losses.
Fuct 0 War_Hits, -911.90 Net_Score, 911.90 E_Wasted Complete lack of conversion. Immediate target-selection and engagement review required.
ganvague68 11 War_Hits, -857.34 Net_Score, 932.95 E_Wasted, 81 Hospital Repeated failed attacks and high downtime significantly hindered the effort.
D_Dobbo 0 War_Hits, -780.64 Net_Score, 780.64 E_Wasted High inefficiency with no war-hit contribution.
TheRealCrash 8 War_Hits, -773.22 Net_Score, 805.57 E_Wasted, 108 Hospital Major mismatch between engagement cost and combat output.
SimonBicks 1 War_Hit, -767.52 Net_Score, 771.40 E_Wasted Near-total failure to convert resources into progress.
Supeboy 3 War_Hits, -745.59 Net_Score, 774.82 E_Wasted High FairFight of 2.84 does not compensate for extremely low war output and large score loss.
JohnnyFlow 0 War_Hits, -741.02 Net_Score, 741.02 E_Wasted Significant resource burn without direct war value.
skippymagnifcen 1 War_Hit, -714.73 Net_Score, 717.61 E_Wasted, 103 Hospital Poor conversion and heavy downtime.
Zinzillino 10 War_Hits, -662.71 Net_Score, 753.75 E_Wasted Activity was present, but the selected engagements were consistently unproductive.
irieee 16 War_Hits, -658.35 Net_Score, 805.96 E_Wasted, 95 Hospital High FairFight of 2.79 was not translated into enough productive war hits.
KiNO_ua 17 War_Hits, -648.01 Net_Score, 745.31 E_Wasted Poor energy efficiency and insufficient score return.

Members needing role or target reassignment

These members were not necessarily inactive, but their current engagement patterns did not produce faction value:

  • 9INE: 18 War_Hits but -560.08 Net_Score and 621.94 E_Wasted.
  • michielw: 6 War_Hits, 62 Non-War_Hits, -567.47 Net_Score. Attention was diverted away from direct war impact.
  • DCupDanger: 10 War_Hits, 7 losses, -514.03 Net_Score.
  • PaulMIKL: 0 War_Hits, -523.58 Net_Score.
  • Crystal34543: 0 War_Hits, -492.59 Net_Score, 49 Hospital.
  • Yakoi: 1 War_Hit, -452.98 Net_Score.
  • BeetleCape: 10 War_Hits, -402.72 Net_Score despite a good 2.68 FairFight; needs more productive target availability.
  • Cxssidy: 0 War_Hits, -374.59 Net_Score.
  • CA_Bulldog: 19 War_Hits but -367.01 Net_Score.
  • xXY-O-U-C-3-FXx: 5 War_Hits, -363.99 Net_Score.
  • Adadda: 17 War_Hits, -363.53 Net_Score.
  • Glorp24: 5 War_Hits, -352.46 Net_Score.

5) Additional Observations

High FairFight does not automatically equal war value

Several members posted excellent FairFight values but did not generate meaningful war progress:

  • D_Dobbo: FairFight 3.00, 0 War_Hits, -780.64 Net_Score
  • VORTEX1703: FairFight 3.00, 0 War_Hits, -358.53 Net_Score
  • Supeboy: FairFight 2.84, only 3 War_Hits, -745.59 Net_Score
  • irieee: FairFight 2.79, but -658.35 Net_Score
  • Dootch: FairFight 2.80, but only 13 War_Hits and -201.13 Net_Score
  • BeetleCape: FairFight 2.68, but 10 War_Hits and -402.72 Net_Score

These members may be finding efficient individual matchups, but they are not getting enough war completions or are spending too much energy on nonproductive actions. They need clearer war-specific assignments.

Consumable investment was unevenly rewarded

Strong investment correlated with strong output for:

  • Peter: 41 cans, 121 War_Hits, +871.93 Net_Score
  • Chapstick: 31 cans, 42 War_Hits, +73.38 Net_Score
  • KyleJam: 28 cans, 55 War_Hits, +130.87 Net_Score
  • MiiLKY: 25 cans, 101 War_Hits, +862.33 Net_Score
  • IMEZI: 8 boosters and 17 cans, 100 War_Hits, +603.32 Net_Score

But investment without execution was visible in:

  • Jx_Lion: 2 boosters, 23 cans, 0 War_Hits, -251.38 Net_Score
  • Vinnie-Ruffalo: 14 boosters, 0 War_Hits, -303.55 Net_Score
  • Haughty: 6 boosters, 1 War_Hit, -250.38 Net_Score

Consumables should be concentrated around members with proven hit conversion, or used only when target lists and timing are already established.

Retaliation capability was a strength among the core

The faction’s strongest war members were generally responsive:

  • Huwmungus: 20 Retaliates
  • IMEZI: 20
  • LadyVendetta: 16
  • WaterWytch: 13
  • Shelkad: 11
  • MiiLKY / MicroKat / Lucky_Pablo: 10 each

This suggests the core had good responsiveness to enemy pressure. The next step is extending this discipline to the middle and lower tiers without allowing them to feed unsuccessful attacks.


Strategic Recommendations

  1. Use a stop-loss rule for attackers.
    After repeated losses or failed attacks, members should disengage and request a reassigned target rather than continue generating E_Wasted.

  2. Tier the roster into roles.

    • Primary breakers: Huwmungus, Peter, MiiLKY, LadyVendetta, IMEZI, plomlol, Superly, Info-Broker.
    • Efficient support hitters: ElderKirkus, Koldar, WaterWytch, Chromehomie, Lucky_Pablo, Togdish.
    • Defensive anchors: Huwmungus first, followed by other high E_Stolen members.
    • Protected/assigned targets only: members with repeated high E_Wasted or zero-hit outcomes.
  3. Prioritize direct War_Hits over non-war engagements.
    Members with high Non_War_Hits but low War_Hits need stricter target and timing instructions.

  4. Eliminate Mugging during war operations.
    Reinforce Leave/Hospitalize as the default finish unless a specific command objective requires otherwise.

  5. Concentrate consumable use around proven converters.
    The faction received its best returns from heavy investors who also produced positive Net_Score. High-consumable, zero-hit profiles should be audited before future wars.

Bottom line: The faction had an effective high-end core, strong overall participation, and several excellent defensive and retaliation performers. The central weakness was not lack of activity—it was inefficient engagement selection across a sizable portion of the roster, causing excessive E_Wasted, hospital exposure, and negative Net_Score.