This is an extended war report for the war 48605 between Monarch Vanguard and INSANITY X. Data is presented from the side of INSANITY X. Link to the official war report can be found HERE.
War outcome for your faction: Loss
Total hits done: 4335
War hits: 2679
Non war hits: 1656
Total respect earned: 31934.27
Members contributed: 82/89
Rewards for your faction:
| Name | Amount | Price |
|---|---|---|
| Melee Cache | 2 | 273.12 M |
| Medium Arms Cache | 4 | 779.62 M |
| Armor Cache | 3 | 894.28 M |
| Small Arms Cache | 4 | 502.9 M |
Earnings from caches: 2.45 B
Total earnings: 2.45 B1
1prices are based on market value or approximate trader prices if market value is unavaliable.
NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.
Members who did not stack energy before war:
Members who overdosed during war preparations (but could still have stacked):
Members who most likely stacked energy before war (or just used lots of xanax):
| Name | Contribution |
|---|---|
| IMEZI | 3.55 |
| Huwmungus | 3.44 |
| plomlol | 3.39 |
| l3luntrauma | 3.11 |
| Peter | 2.79 |
| Name | War_Hits |
|---|---|
| Huwmungus | 149 |
| plomlol | 122 |
| Peter | 121 |
| Superly | 107 |
| LadyVendetta | 106 |
| Name | Non_War_Hits |
|---|---|
| tanweer_50 | 85 |
| Haughty | 77 |
| Yakoi | 72 |
| l3luntrauma | 70 |
| MicroKat | 68 |
| Name | Total_Hits |
|---|---|
| IMEZI | 154 |
| Huwmungus | 149 |
| plomlol | 147 |
| l3luntrauma | 135 |
| Peter | 121 |
| Name | Assists |
|---|---|
| plomlol | 20 |
| Superly | 18 |
| Woodzy | 18 |
| Shelkad | 16 |
| Peaches | 16 |
Chain savers - List of people who saved the chain with less than 60 seconds remaining.
## [1] "Friendly chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| Info-Broker | 1283 | 31 |
| Info-Broker | 1281 | 25 |
| Info-Broker | 1280 | 40 |
| Info-Broker | 1278 | 23 |
| Info-Broker | 1277 | 29 |
| Info-Broker | 1276 | 45 |
| Info-Broker | 1275 | 33 |
| Info-Broker | 1269 | 57 |
| LemeTheThird | 1267 | 47 |
| Info-Broker | 442 | 43 |
| Jinjardi | 152 | 17 |
| Chromehomie | 150 | 33 |
| WaterWytch | 63 | 13 |
## [1] "No enemy chain saves found!"
Only including members with non-zero contribution
Respect earned by each member.1
Total respect earned: 31934.27
Total respect lost: 9096.52
Net respect change: 22837.752
Average respect earned per attack: 6.36
1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.
Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 21155.22
Total score lost: 35558.671
Median net score per member: -144.982
1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.
| Name | Contribution |
|---|---|
| Proxy | 0.99 |
| Chapstick | 0.97 |
| Peaches | 0.97 |
| JimmyHearse | 0.97 |
| LemeTheThird | 0.90 |
| irieee | 0.85 |
| KillJohnDoe | 0.85 |
| LadyJane | 0.85 |
| Gaal | 0.83 |
| BeetleCape | 0.83 |
| AaronAA | 0.74 |
| Joesteel | 0.72 |
| Grandbitzky | 0.72 |
| KatieWalker | 0.67 |
| Crystal34543 | 0.62 |
| Yar_Evets | 0.60 |
| SirrusTV | 0.53 |
| Adadda | 0.53 |
| Jet1337 | 0.48 |
| CA_Bulldog | 0.44 |
| 9INE | 0.42 |
| Killua27 | 0.39 |
| Vin5ang | 0.37 |
| DezireS | 0.32 |
| Schnitz386 | 0.32 |
| Correr | 0.28 |
| VORTEX1703 | 0.28 |
| Mr-Nasty | 0.28 |
| ganvague68 | 0.25 |
| DCupDanger | 0.23 |
| TheRealCrash | 0.18 |
| D_Dobbo | 0.14 |
| Cxssidy | 0.14 |
| FeruccioCapp | 0.12 |
| PaulMIKL | 0.05 |
| SimonBicks | 0.02 |
| skippymagnifcen | 0.02 |
| kalynn | 0.02 |
| Jx_Lion | 0.00 |
| JohnnyFlow | 0.00 |
| Vinnie-Ruffalo | 0.00 |
| FreddyFlodeskum | 0.00 |
| Fuct | 0.00 |
| MrGallardo | 0.00 |
| frhudusky | 0.00 |
Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!
1 These numbers will be 0 if you are using an API key WITHOUT faction access.
Full table with filters and search
Xanax and Energy refill usage during the war.
Total Xanax used: 270
Xanax costs: 231.22 M
Total Refills used: 99
Refill costs: 78.4 M
Drug cost in plot is in millions.
Energy can and Booster usage during the war.
Total Boosters used: 52
Booster costs: 736.7 M
Total Cans used: 212
Can costs: 457.75 M
All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.
Booster cost in plot is in 10s of millions.
This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.
1 This section will be empty if you are using an API key WITHOUT faction access.
## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"
## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"
Member activity during the war in hours.
## [1] "Correlation between activity and contribution:"
## [1] 0.61
Summary of times hospitalized during the war
This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.
Roster utilization was broad, but combat conversion was uneven.
The faction had strong participation coverage, but a meaningful portion of the roster failed to translate activity, drug use, or enemy contact into war progress. Twenty members recorded zero War_Hits, including several with substantial hospital time, outgoing energy waste, or activity.
The war effort was driven by a relatively small core. The top-volume hitters—Huwmungus (149), plomlol (122), Peter (121), Superly (107), LadyVendetta (106), Info-Broker (103), MiiLKY (101), and IMEZI (100)—produced a very large share of the faction’s 2,679 War_Hits.
The roster contains a limited number of major positive score contributors, but these gains were offset by a wide base of negative Net_Score results. The most damaging score losses were often paired with high E_Wasted and low or zero War_Hits, indicating poor engagement selection rather than merely being outmatched.
The faction’s best volume contributors generally showed acceptable-to-good energy conversion:
However, substantial energy was burned without equivalent score or hit production by a number of members. This is the primary collective efficiency issue.
Twenty members delivered no War_Hits. Some may have had defensive or support roles, but several also generated substantial negative score and/or E_Wasted.
Examples:
This pattern indicates target-selection failures, repeated unsuccessful attacks, or members continuing to engage after demonstrating unfavorable matchups.
Several members were active for meaningful periods but did not produce proportionate War_Hits:
High activity alone is not a contribution. Members need assigned targets, clearer chain timing, and a disengagement rule after failed attempts.
High Hospital figures are especially damaging when paired with low output. Major examples include:
The faction needs stronger protection and better target discipline for lower-strength members. Repeatedly exposing weak attackers to unfavorable targets created downtime and score leakage.
Mugging was relatively limited, which is positive. Still, any Mugged result is strategically inferior to a Leave or Hospitalize result in a war context.
Repeat or notable cases:
This is not the main reason for the faction’s inefficiency, but it is an easily corrected tactical issue.
High-volume play naturally creates some losses, but repeated losses should trigger target reassignment:
For Peter, plomlol, and IMEZI, their total contribution justified continued pressure. For others, loss patterns should be reviewed against target difficulty and chain instructions.
| Member | Key Performance Indicators | Assessment |
|---|---|---|
| Huwmungus | 149 War_Hits, 33 Assists, +726.55 Net_Score, 125 E_Wasted, 2,400 E_Stolen, 20 Retaliates | Best pure war-efficiency performer. Highest hit count, exceptional defensive value, and excellent retaliation response. |
| Peter | 121 War_Hits, 41 Cans, +871.93 Net_Score, 2.46 FairFight | Highest Net_Score on the roster and the largest consumable investment. Despite 15 losses, his output was decisive. |
| MiiLKY | 101 War_Hits, 25 Cans, +862.33 Net_Score, 2.61 FairFight, 10 Retaliates | Excellent combination of score, efficiency, investment, and high-quality hits. FairFight was above the 2.5 benchmark. |
| IMEZI | 100 War_Hits, 11 Assists, 8 Boosters, 17 Cans, +603.32 Net_Score, 3.55 Contribution, 20 Retaliates | High-investment, high-volume anchor. Strong retaliation response and one of the highest overall contribution figures. |
| LadyVendetta | 106 War_Hits, 13 Assists, +593.45 Net_Score, 16 Retaliates | Consistent, high-volume contributor with positive score efficiency and strong responsiveness. |
| plomlol | 122 War_Hits, 20 Assists, 19.44 activity hours, +264.12 Net_Score | Major operational workhorse. Conversion was not elite due to 11 losses and 450 E_Wasted, but the volume was essential. |
| Info-Broker | 103 War_Hits, 9 Assists, 27.91 activity hours, +392.49 Net_Score | Exceptional output for a level 15 member. Very strong activity-to-impact conversion despite a lower FairFight value. |
| Superly | 107 War_Hits, 18 Assists, +270.03 Net_Score | Significant hit volume and team coordination. FairFight of 1.77 suggests target efficiency can improve, but total output was valuable. |
Huwmungus was the clearest defensive standout with 2,400 E_Stolen, meaning the enemy repeatedly spent energy unsuccessfully against him. This is a major hidden contribution. Other useful defensive profiles include:
| Member | Key Negative Indicators | Assessment |
|---|---|---|
| Killua27 | -1,007.33 Net_Score, 1,150.45 E_Wasted, only 17 War_Hits | Largest score drain. Extremely poor energy return; should have stopped attacking unfavorable targets much earlier. |
| DezireS | -977.99 Net_Score, 1,109.60 E_Wasted, 125 Hospital, 14 War_Hits | High exposure and heavy energy loss for very limited war return. |
| FreddyFlodeskum | 0 War_Hits, -960.81 Net_Score, 960.81 E_Wasted, 120 Hospital | No offensive war output while generating severe energy and score losses. |
| Fuct | 0 War_Hits, -911.90 Net_Score, 911.90 E_Wasted | Complete lack of conversion. Immediate target-selection and engagement review required. |
| ganvague68 | 11 War_Hits, -857.34 Net_Score, 932.95 E_Wasted, 81 Hospital | Repeated failed attacks and high downtime significantly hindered the effort. |
| D_Dobbo | 0 War_Hits, -780.64 Net_Score, 780.64 E_Wasted | High inefficiency with no war-hit contribution. |
| TheRealCrash | 8 War_Hits, -773.22 Net_Score, 805.57 E_Wasted, 108 Hospital | Major mismatch between engagement cost and combat output. |
| SimonBicks | 1 War_Hit, -767.52 Net_Score, 771.40 E_Wasted | Near-total failure to convert resources into progress. |
| Supeboy | 3 War_Hits, -745.59 Net_Score, 774.82 E_Wasted | High FairFight of 2.84 does not compensate for extremely low war output and large score loss. |
| JohnnyFlow | 0 War_Hits, -741.02 Net_Score, 741.02 E_Wasted | Significant resource burn without direct war value. |
| skippymagnifcen | 1 War_Hit, -714.73 Net_Score, 717.61 E_Wasted, 103 Hospital | Poor conversion and heavy downtime. |
| Zinzillino | 10 War_Hits, -662.71 Net_Score, 753.75 E_Wasted | Activity was present, but the selected engagements were consistently unproductive. |
| irieee | 16 War_Hits, -658.35 Net_Score, 805.96 E_Wasted, 95 Hospital | High FairFight of 2.79 was not translated into enough productive war hits. |
| KiNO_ua | 17 War_Hits, -648.01 Net_Score, 745.31 E_Wasted | Poor energy efficiency and insufficient score return. |
These members were not necessarily inactive, but their current engagement patterns did not produce faction value:
Several members posted excellent FairFight values but did not generate meaningful war progress:
These members may be finding efficient individual matchups, but they are not getting enough war completions or are spending too much energy on nonproductive actions. They need clearer war-specific assignments.
Strong investment correlated with strong output for:
But investment without execution was visible in:
Consumables should be concentrated around members with proven hit conversion, or used only when target lists and timing are already established.
The faction’s strongest war members were generally responsive:
This suggests the core had good responsiveness to enemy pressure. The next step is extending this discipline to the middle and lower tiers without allowing them to feed unsuccessful attacks.
Use a stop-loss rule for attackers.
After repeated losses or failed attacks, members should disengage and request a reassigned target rather than continue generating E_Wasted.
Tier the roster into roles.
Prioritize direct War_Hits over non-war engagements.
Members with high Non_War_Hits but low War_Hits need stricter target and timing instructions.
Eliminate Mugging during war operations.
Reinforce Leave/Hospitalize as the default finish unless a specific command objective requires otherwise.
Concentrate consumable use around proven converters.
The faction received its best returns from heavy investors who also produced positive Net_Score. High-consumable, zero-hit profiles should be audited before future wars.
Bottom line: The faction had an effective high-end core, strong overall participation, and several excellent defensive and retaliation performers. The central weakness was not lack of activity—it was inefficient engagement selection across a sizable portion of the roster, causing excessive E_Wasted, hospital exposure, and negative Net_Score.