This is an extended war report for the war 50142 between Shadow Reapers BRC and INSANITY X. Data is presented from the side of INSANITY X. Link to the official war report can be found HERE.
War outcome for your faction: Loss
Total hits done: 5191
War hits: 4339
Non war hits: 852
Total respect earned: 42443.76
Members contributed: 75/84
Rewards for your faction:
| Name | Amount | Price |
|---|---|---|
| Melee Cache | 3 | 386.36 M |
| Medium Arms Cache | 4 | 731.76 M |
| Small Arms Cache | 4 | 475.6 M |
| Armor Cache | 1 | 311.75 M |
Earnings from caches: 1.91 B
Total earnings: 1.91 B1
1prices are based on market value or approximate trader prices if market value is unavaliable.
NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.
Members who did not stack energy before war:
Members who overdosed during war preparations (but could still have stacked):
Members who most likely stacked energy before war (or just used lots of xanax):
| Name | Contribution |
|---|---|
| IMEZI | 4.26 |
| Huwmungus | 4.22 |
| Chromehomie | 3.45 |
| Togdish | 3.27 |
| plomlol | 3.24 |
| Name | War_Hits |
|---|---|
| Huwmungus | 219 |
| IMEZI | 204 |
| Chromehomie | 178 |
| Togdish | 168 |
| plomlol | 159 |
| Name | Non_War_Hits |
|---|---|
| KatieWalker | 67 |
| Haughty | 52 |
| KillJohnDoe | 45 |
| Mr-Nasty | 43 |
| KiNO_ua | 42 |
| Name | Total_Hits |
|---|---|
| IMEZI | 221 |
| Huwmungus | 219 |
| Chromehomie | 179 |
| Togdish | 170 |
| plomlol | 168 |
| Name | Assists |
|---|---|
| WaterWytch | 33 |
| Peter | 28 |
| Vinnie-Ruffalo | 23 |
| Huwmungus | 20 |
| Chromehomie | 20 |
Chain savers - List of people who saved the chain with less than 60 seconds remaining.
## [1] "Friendly chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| Info-Broker | 1571 | 18 |
| Battenhall | 1435 | 18 |
| Battenhall | 1434 | 18 |
| Battenhall | 1432 | 19 |
| Battenhall | 1429 | 13 |
| Battenhall | 1428 | 18 |
| Battenhall | 1427 | 28 |
| Battenhall | 1426 | 11 |
| Battenhall | 1425 | 23 |
| Info-Broker | 1424 | 41 |
| Info-Broker | 1423 | 28 |
| Koldar | 1421 | 26 |
| Koldar | 1418 | 27 |
| Koldar | 1416 | 34 |
| Koldar | 1415 | 32 |
| Koldar | 1414 | 18 |
| Koldar | 1413 | 38 |
| Koldar | 1408 | 14 |
| BankMoneyNHoney | 1403 | 20 |
| Togdish | 1402 | 39 |
| Togdish | 1222 | 55 |
| Wolphstar | 930 | 48 |
| Lucky_Pablo | 730 | 52 |
| plomlol | 728 | 38 |
| MiiLKY | 727 | 8 |
| MiiLKY | 726 | 10 |
| Lucky_Pablo | 725 | 44 |
| MiiLKY | 724 | 10 |
| MiiLKY | 723 | 3 |
| MiiLKY | 722 | 7 |
| MiiLKY | 721 | 16 |
| Fergy | 717 | 25 |
| MiiLKY | 716 | 17 |
| MiiLKY | 715 | 16 |
| MiiLKY | 714 | 16 |
| Lucky_Pablo | 713 | 35 |
| Info-Broker | 712 | 55 |
| Info-Broker | 710 | 34 |
| Lucky_Pablo | 708 | 28 |
| Lucky_Pablo | 707 | 35 |
| Info-Broker | 706 | 9 |
| Info-Broker | 705 | 59 |
| Info-Broker | 702 | 49 |
| l3luntrauma | 670 | 56 |
| Togdish | 549 | 27 |
| Togdish | 548 | 4 |
| MiiLKY | 492 | 56 |
| Togdish | 485 | 42 |
| IMEZI | 363 | 47 |
| Yakoi | 345 | 58 |
| Jx_Lion | 233 | 28 |
| tanweer_50 | 232 | 60 |
| AaronAA | 198 | 52 |
| Togdish | 115 | 33 |
| Chromehomie | 110 | 56 |
| JimmyHearse | 85 | 12 |
| Jinjardi | 76 | 57 |
| Vin5ang | 76 | 60 |
| Superly | 47 | 33 |
| Mr-Nasty | 33 | 58 |
## [1] "No enemy chain saves found!"
Only including members with non-zero contribution
Respect earned by each member.1
Total respect earned: 42443.76
Total respect lost: 11800.59
Net respect change: 30643.172
Average respect earned per attack: 7.26
1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.
Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 34294.84
Total score lost: 46412.111
Median net score per member: -127.982
1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.
| Name | Contribution |
|---|---|
| Jx_Lion | 0.98 |
| BeetleCape | 0.94 |
| KiNO_ua | 0.89 |
| Fergy | 0.85 |
| 1Levi | 0.81 |
| Zinzillino | 0.81 |
| Gaal | 0.77 |
| Wolphstar | 0.77 |
| SFCHunt25 | 0.77 |
| xXY-O-U-C-3-FXx | 0.75 |
| GreyMareSK | 0.71 |
| Yar_Evets | 0.69 |
| Adadda | 0.69 |
| Crystal34543 | 0.69 |
| Edward_Conan | 0.64 |
| Jet1337 | 0.60 |
| SirrusTV | 0.58 |
| Cxssidy | 0.58 |
| Chapstick | 0.56 |
| GLACK | 0.52 |
| CA_Bulldog | 0.50 |
| Alliox | 0.50 |
| Cikez | 0.44 |
| Glorp24 | 0.42 |
| skippymagnifcen | 0.39 |
| D_Dobbo | 0.33 |
| BankMoneyNHoney | 0.33 |
| NOXX | 0.31 |
| LemeTheThird | 0.27 |
| Dart455 | 0.23 |
| ganvague68 | 0.17 |
| Eversince | 0.17 |
| Killua27 | 0.13 |
| Serkitt | 0.12 |
| Schnitz386 | 0.08 |
| SimonBicks | 0.00 |
| Correr | 0.00 |
| Woodzy | 0.00 |
| DCupDanger | 0.00 |
| SkylarisBack | 0.00 |
| Jaci69 | 0.00 |
| ClarissaRae | 0.00 |
| Invictusss | 0.00 |
| FlikinFire | 0.00 |
Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!
1 These numbers will be 0 if you are using an API key WITHOUT faction access.
Full table with filters and search
Xanax and Energy refill usage during the war.
Total Xanax used: 346
Xanax costs: 306.71 M
Total Refills used: 136
Refill costs: 105.66 M
Drug cost in plot is in millions.
Energy can and Booster usage during the war.
Total Boosters used: 67
Booster costs: 949.48 M
Total Cans used: 244
Can costs: 522.11 M
All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.
Booster cost in plot is in 10s of millions.
This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.
1 This section will be empty if you are using an API key WITHOUT faction access.
## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"
## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"
Member activity during the war in hours.
## [1] "Correlation between activity and contribution:"
## [1] 0.59
Summary of times hospitalized during the war
This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.
Participation volume was respectable, but the faction did not convert that volume into a favorable score result.
For every 1 point gained, the faction gave back roughly 1.92 points. This is the central failure of the war: the faction produced a high number of hits, but target selection, survival, and efficiency were not sufficient to prevent the enemy from extracting substantially more score.
Energy waste was concentrated among a number of low-output or zero-output members. Several players recorded 1,000+ E_Wasted, often alongside negative Net_Score and high Hospital time. This indicates failed outgoing attacks were not isolated incidents; they were a meaningful drag on faction performance.
There were also positive defensive cases—members with high E_Stolen—but those gains did not offset the much broader score losses.
The biggest systemic problem was not participation—it was unprofitable participation.
Members with meaningful hit counts still frequently finished negative because Score_Down and E_Wasted exceeded their Score_Up. Examples:
The lesson is clear: volume alone was not enough. The faction needed stronger target filtering and more disciplined engagement decisions.
The worst E_Wasted totals came from members whose attacks did not produce enough score to justify the cost:
| Member | E_Wasted | Net_Score | Key concern |
|---|---|---|---|
| FlikinFire | 1,487.10 | -1,487.10 | Zero War_Hits; complete non-conversion |
| ganvague68 | 1,207.87 | -1,178.26 | 9 War_Hits; highly inefficient |
| Edward_Conan | 1,180.82 | -994.46 | 32 War_Hits, 119 Hospital |
| D_Dobbo | 1,171.99 | -1,036.18 | 15 War_Hits, 114 Hospital |
| irieee | 1,155.39 | -523.90 | 71 War_Hits, but 126 Hospital |
| Yakoi | 1,127.92 | -428.05 | Good activity and FairFight, poor score conversion |
| SimonBicks | 1,096.63 | -1,096.63 | Zero War_Hits |
| AaronAA | 1,047.21 | -620.63 | 52 War_Hits but 51 Hospital |
| KiNO_ua | 1,031.33 | -1,014.98 | 4 War_Hits, 97 Hospital |
| ElderKirkus | 1,031.54 | -423.10 | 58 War_Hits, but poor survivability |
These players should have been redirected toward safer targets, assist chains, or held for coordinated strikes rather than repeatedly committing energy into losing engagements.
High Hospital totals were often paired with negative score and low direct output:
This pattern suggests either members were repeatedly exposed to stronger opponents or were being used without sufficient protection, timing, or target intelligence.
Mugging was not a major faction-wide issue:
Most members avoided mugging, which is positive. The primary issue was not finish selection; it was losing attacks and absorbing score losses.
High losses reduced the value of otherwise active members:
Some of these members still ended positive, but the loss rate indicates overly aggressive target selection or insufficiently coordinated attacks.
| Member | War_Hits | Assists | Net_Score | Notable strengths |
|---|---|---|---|---|
| IMEZI | 204 | 12 | +1,420.49 | Best overall score result; 51 retaliations; only 25 E_Wasted; 500 E_Stolen |
| Huwmungus | 219 | 20 | +1,355.28 | Highest War_Hits; 1,000 E_Stolen; 46 retaliations; major can investment |
| Lucky_Pablo | 136 | 17 | +1,100.88 | Excellent score conversion; strong FairFight at 2.15 |
| Peter | 130 | 28 | +1,070.17 | Exceptional coordination and endurance; 54 cans; only 286.39 score lost |
| MiiLKY | 93 | 3 | +773.62 | Strong efficiency; 19 cans; 500 E_Stolen; low Hospital |
| l3luntrauma | 147 | 7 | +656.88 | High direct output with no recorded losses |
| Chromehomie | 178 | 20 | +560.17 | Excellent volume; strong assist contribution |
| Togdish | 168 | 10 | +569.19 | High output and investment, though losses need reduction |
| CodingBeaver | 148 | 13 | +542.82 | Reliable positive volume; 9 retaliations |
| Info-Broker | 130 | 12 | +518.97 | Exceptional result for level 15; 325 E_Stolen and strong retaliation activity |
These members imposed meaningful enemy energy costs through failed attacks:
Of these, Huwmungus, MiiLKY, IMEZI, Peter, and Chromehomie combined defensive resilience with positive score production. That is the model to replicate.
FairFight values around 2.5 indicate strong engagement efficiency. The best members who also produced useful score were:
The largest can/refill commitments came from:
Peter, Huwmungus, IMEZI, MiiLKY, and Togdish converted investment into meaningful field presence. Woodzy, by contrast, did not convert investment into war output.
| Member | War_Hits | Hospital | E_Wasted | Net_Score | Assessment |
|---|---|---|---|---|---|
| FlikinFire | 0 | 155 | 1,487.10 | -1,487.10 | Most damaging individual result; no direct war output |
| ganvague68 | 9 | 82 | 1,207.87 | -1,178.26 | Severe energy inefficiency for minimal output |
| SimonBicks | 0 | 111 | 1,096.63 | -1,096.63 | No war hits; repeated score loss |
| D_Dobbo | 15 | 114 | 1,171.99 | -1,036.18 | Low output and heavy exposure |
| KiNO_ua | 4 | 97 | 1,031.33 | -1,014.98 | High FairFight does not compensate for very low output and losses |
| Edward_Conan | 32 | 119 | 1,180.82 | -994.46 | Heavy hospital time and failed-attack cost |
| skippymagnifcen | 20 | 93 | 1,013.01 | -919.55 | Insufficient output for cost absorbed |
| DCupDanger | 0 | 88 | 917.07 | -917.07 | Zero direct contribution |
| CA_Bulldog | 2 | 92 | 859.47 | -845.33 | Minimal war participation with major score loss |
| Woodzy | 0 | 85 | 828.68 | -828.68 | Significant can investment without any War_Hits |
Several members were present but did not translate activity into war value:
Several members showed strong FairFight values but still ended negative:
This indicates the faction should not evaluate members on FairFight in isolation. It must be read alongside War_Hits, Hospital, E_Wasted, and Net_Score.
The faction had adequate participation and several outstanding contributors, but the war was lost on efficiency and score protection. The positive core was strong; however, it was overwhelmed by a much larger group of negative-score contributors, high Hospital exposure, and repeated failed attacks. The next war should focus less on raw hit volume and more on controlled target selection, coordinated chains, and rapidly removing inefficient attackers from unfavorable engagements.